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Magic Comprehensive Rules

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Database Updated: 5/20 2012 - Feedback: indraxblog@gmail.com
NameCasting CostCMCTypePowerToughnessText Box
Abandon Hope {X}1{B} 2 Sorcery As an additional cost to play Abandon Hope, discard {X} cards.
Look at target opponent’s hand and choose {X} cards from it. That player discards those cards.
Abandoned Outpost 0 Land Abandoned Outpost comes into play tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
Æther Tide {X}{U} 1 Sorcery As an additional cost to play Æther Tide, discard {X} creature cards.
Return {X} target creatures to their owners’ hands.
Alabaster Potion {X}{W}{W} 2 Instant Choose one — Target player gains {X} life; or prevent the next {X} damage that would be dealt to target creature or player this turn.
Avalanche {X}2{R}{R} 4 Sorcery Destroy {X} target snow-covered lands.
Balduvian Hydra {X}{R}{R} 2 Creature — Hydra 01 Balduvian Hydra comes into play with {X} +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Play this ability only during your upkeep.
Blaze {X}{R} 1 Sorcery Blaze deals {X} damage to target creature or player.
Blazing Shoal {X}{R}{R} 2 Instant — Arcane You may remove a red card with converted mana cost {X} in your hand from the game rather than pay Blazing Shoal’s mana cost.
Target creature gets +{X}/+0 until end of turn.
Bloodcurdling Scream {X}{B} 1 Sorcery Target creature gets +{X}/+0 until end of turn.
Borrowing the East Wind {X}{G}{G} 2 Sorcery Borrowing the East Wind deals {X} damage to each creature with horsemanship and each player.
Boseiju, Who Shelters All 0 Legendary Land Boseiju, Who Shelters All comes into play tapped.
{T}, Pay 2 life: Add 1 to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can’t be countered by spells or abilities.
Braingeyser {X}{U}{U} 2 Sorcery Target player draws {X} cards.
Breakthrough {X}{U} 1 Sorcery Draw four cards, then choose {X} cards in your hand and discard the rest.
Brightflame {X}{R}{R}{W}{W} 4 Sorcery Radiance — Brightflame deals {X} damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Builder’s Bane {X}{X}{R} 1 Sorcery Destroy {X} target artifacts. Builder’s Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way.
Captain’s Maneuver {X}{R}{W} 2 Instant The next {X} damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
Chalice of the Void {X}{X} 0 Artifact Chalice of the Void comes into play with {X} charge counters on it.
Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Choking Vines {X}{G} 1 Instant Play Choking Vines only during the declare blockers step.
{X} target attacking creatures become blocked.
Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.)
Chord of Calling {X}{G}{G}{G} 3 Instant Convoke (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creature’s color.)
Search your library for a creature card with converted mana cost {X} or less and put it into play. Then shuffle your library.
Condescend {X}{U} 1 Instant Counter target spell unless its controller pays {X}.
Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)
Consume Spirit {X}1{B} 2 Sorcery Spend only black mana on {X}.
Consume Spirit deals {X} damage to target creature or player. You gain {X} life.
Death Cloud {X}{B}{B}{B} 3 Sorcery Each player loses {X} life, then discards {X} cards, then sacrifices {X} creatures, then sacrifices {X} lands.
Death Denied {X}{B}{B} 2 Instant — Arcane Return {X} target creature cards from your graveyard to your hand.
Death Grasp {X}{W}{B} 2 Sorcery Death Grasp deals {X} damage to target creature or player. You gain {X} life.
Decree of Justice {X}{X}2{W}{W} 4 Sorcery Put {X} 4/4 white Angel creature tokens with flying into play.
Cycling 2{W}
When you cycle Decree of Justice, you may pay {X}. If you do, put {X} 1/1 white Soldier creature tokens into play.
Detonate {X}{R} 1 Sorcery Destroy target artifact with converted mana cost {X}. It can’t be regenerated. Detonate deals {X} damage to that artifact’s controller.
Disembowel {X}{B} 1 Instant Destroy target creature with converted mana cost {X}.
Disintegrate {X}{R} 1 Sorcery Disintegrate deals {X} damage to target creature or player. That creature can’t be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.
Disrupting Shoal {X}{U}{U} 2 Instant — Arcane You may remove a blue card with converted mana cost {X} in your hand from the game rather than pay Disrupting Shoal’s mana cost.
Counter target spell if its converted mana cost is {X}.
Distorting Wake {X}{U}{U}{U} 3 Sorcery Return {X} target nonland permanents to their owners’ hands.
Dominate {X}1{U}{U} 3 Instant Gain control of target creature with converted mana cost {X} or less. (This effect doesn’t end at end of turn.)
Drain Life {X}1{B} 2 Sorcery Spend only black mana on {X}.
Drain Life deals {X} damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player’s life total before Drain Life dealt damage or the creature’s toughness.
Dregs of Sorrow {X}4{B} 5 Sorcery Destroy {X} target nonblack creatures. Draw {X} cards.
Dwarven Catapult {X}{R} 1 Instant Dwarven Catapult deals {X} damage divided evenly, rounded down, among all creatures target opponent controls.
Earthquake {X}{R} 1 Sorcery Earthquake deals {X} damage to each creature without flying and each player.
Endless Scream {X}{B} 1 Enchantment — Aura Enchant creature
Endless Scream comes into play with {X} scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
Energy Bolt {X}{R}{W} 2 Sorcery Choose one — Energy Bolt deals {X} damage to target player; or target player gains {X} life.
Engineered Explosives {X} 0 Artifact Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Enrage {X}{R} 1 Instant Target creature gets +{X}/+0 until end of turn.
Enshrined Memories {X}{G} 1 Sorcery Reveal the top {X} cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Ertai’s Meddling {X}{U} 1 Instant {X} can’t be 0.
The next time target spell would resolve, instead its controller removes it from the game, then puts {X} delay counters on it.
As long as that card is removed from the game, remove a delay counter from it at the beginning of that player’s upkeep. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.
Excise {X}{W} 1 Instant Remove target attacking creature from the game unless its controller pays {X}.
Fanning the Flames {X}{R}{R} 2 Sorcery Buyback 3 (You may pay 3 in addition to any other costs as you play this spell. If you do, put Fanning the Flames into your hand instead of your graveyard as part of its resolution.)
Fanning the Flames deals {X} damage to target creature or player.
Fault Line {X}{R}{R} 2 Instant Fault Line deals {X} damage to each creature without flying and each player.
Festival of the Guildpact {X}{W} 1 Instant Prevent the next {X} damage that would be dealt to you this turn.
Draw a card.
Fireball {X}{R} 1 Sorcery Fireball deals {X} damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 for each target beyond the first.
Firecat Blitz {X}{R}{R} 2 Sorcery Put {X} 1/1 red Cat creature tokens with haste into play. Remove them from the game at end of turn.
Flashback—{R}{R}, Sacrifice {X} Mountains. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Flaming Gambit {X}{R} 1 Instant Flaming Gambit deals {X} damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Flash of Insight {X}1{U} 2 Instant Look at the top {X} cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flashback—1{U}, Remove {X} blue cards in your graveyard from the game. (You can’t remove Flash of Insight to pay for its own flashback cost.)
Flowstone Slide {X}2{R}{R} 4 Sorcery All creatures get +{X}/-{X} until end of turn.
Forced March {X}{B}{B}{B} 3 Sorcery Destroy all creatures with converted mana cost {X} or less.
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