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Magic Comprehensive Rules

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Database Updated: 5/20 2012 - Feedback: indraxblog@gmail.com
NameCasting CostCMCTypePowerToughnessText Box
Assault // Battery 0 {R} // 3{G} Sorcery // Sorcery
Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play.
Fire // Ice 0 1{R} // 1{U} Instant // Instant
Fire deals 2 damage divided as you choose among any number of target creatures and/or players. // Tap target permanent. Draw a card.
Illusion // Reality 0 {U} // 2{G} Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn. // Destroy target artifact.
Life // Death 0 {G} // 1{B} Sorcery // Sorcery
Until end of turn, all lands you control are 1/1 creatures that are still lands. // Return target creature card from your graveyard to play. You lose life equal to its converted mana cost.
Night // Day 0 {B} // 2{W} Instant // Instant
Target creature gets -1/-1 until end of turn. // Creatures target player controls get +1/+1 until end of turn.
Order // Chaos 0 3{W} // 2{R} Instant // Instant
Remove target attacking creature from the game. // Creatures can’t block this turn.
Pain // Suffering 0 {B} // 3{R} Sorcery // Sorcery
Target player discards a card. // Destroy target land.
Spite // Malice 0 3{U} // 3{B} Instant // Instant
Counter target noncreature spell. // Destroy target nonblack creature. It can’t be regenerated.
Stand // Deliver 0 {W} // 2{U} Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn. // Return target permanent to its owner’s hand.
Wax // Wane 0 {G} // {W} Instant // Instant
Target creature gets +2/+2 until end of turn. // Destroy target enchantment.
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