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Database Updated: 5/20 2012 - Feedback: indraxblog@gmail.com
NameCasting CostCMCTypePowerToughnessText Box
Accelerate 1{R} 2 Instant Target creature gains haste until end of turn.
Draw a card.
Akki Drillmaster 2{R} 3 Creature — Goblin Shaman 22 {T}: Target creature gains haste until end of turn.
Apprentice Necromancer 1{B} 2 Creature — Wizard 11 {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it.
Battle Rampart 2{R} 3 Creature — Wall 13 Defender (This creature can’t attack.)
{T}: Target creature gains haste until end of turn.
Blind with Anger 3{R} 4 Instant — Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Boros Guildmage {RW}{RW} 2 Creature — Human Wizard 22 (o{RW} can be paid with either {R} or {W}.)
1{R}: Target creature gains haste until end of turn.
1{W}: Target creature gains first strike until end of turn.
Bringer of the Red Dawn 7{R}{R} 9 Creature — Bringer 55 You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn’s mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Cauldron Dance 4{B}{R} 6 Instant Play Cauldron Dance only during combat.
Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn.
Put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn.
Chaos Charm {R} 1 Instant Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
Dawn of the Dead 2{B}{B}{B} 5 Enchantment At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn.
Fever Charm {R} 1 Instant Choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard.
Flash Conscription 5{R} 6 Instant Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains “Whenever this creature deals combat damage, you gain that much life” until end of turn.
Flowstone Strike 1{R} 2 Instant Target creature gets +1/-1 and gains haste until end of turn.
Goryo’s Vengeance 1{B} 2 Instant — Arcane Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn.
Splice onto Arcane 2{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Grab the Reins 3{R} 4 Instant Choose one — Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature’s power to target creature or player.
Entwine 2{R} (Choose both if you pay the entwine cost.)
Magus of the Unseen 1{U} 2 Creature — Wizard 11 1{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. If it’s an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it.
Need for Speed {R} 1 Enchantment Sacrifice a land: Target creature gains haste until end of turn.
Overtaker 1{U} 2 Creature — Spellshaper 11 3{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Rage Weaver 1{R} 2 Creature — Wizard 21 2: Target black or green creature gains haste until end of turn.
Ray of Command 3{U} 4 Instant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn.
When you lose control of the creature, tap it.
Reckless Charge {R} 1 Sorcery Target creature gets +3/+0 and gains haste until end of turn.
Flashback 2{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Screaming Fury 2{R} 3 Sorcery Target creature gets +5/+0 and gains haste until end of turn.
Shinen of Fury’s Fire 2{R} 3 Creature — Spirit 21 Haste
Channel — {R}, Discard Shinen of Fury’s Fire: Target creature gains haste until end of turn.
Spinal Embrace 3{U}{U}{B} 6 Instant Play Spinal Embrace only during combat.
Untap target creature you don’t control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness.
Temporary Insanity 3{R} 4 Instant Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Threaten 2{R} 3 Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack this turn.)
Touch of Vitae 2{G} 3 Instant Target creature gains haste and “0: Untap this creature. Play this ability only once.” until end of turn.
Draw a card at the beginning of the next turn’s upkeep.
Unnatural Speed {R} 1 Instant — Arcane Target creature gains haste until end of turn.
Whip Sergeant 2{R} 3 Creature — Human Soldier 21 {R}: Target creature gains haste until end of turn. (It can attack this turn.)
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