Searchable Magic the Gathering Database
Google
Magic Comprehensive Rules

Mana Symbols:
Converted Mana Cost Maximum: 3
Power Minimum: 4
Toughness Minimum: 3
Save This Search - View Saved Searches

Database Updated: 5/20 2012 - Feedback: indraxblog@gmail.com
NameCasting CostCMCTypePowerToughnessText Box
Barrow Ghoul 1{B} 2 Creature — Zombie 44 At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game.
Cosmic Larva 1{R}{R} 3 Creature — Beast 76 Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
Cradle Guard 1{G}{G} 3 Creature — Treefolk 44 Trample; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Crag Saurian {R}{R}{R} 3 Creature — Lizard 44 Whenever a source deals damage to Crag Saurian, that source’s controller gains control of Crag Saurian.
Darksteel Colossus 11 2 Artifact Creature 1111 Trample
Darksteel Colossus is indestructible. (“Destroy” effects and lethal damage don’t destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.
Drinker of Sorrow 2{B} 3 Creature — Horror 53 Drinker of Sorrow can’t block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
Dross Harvester 1{B}{B} 3 Creature — Horror 44 Protection from white
At the end of your turn, you lose 4 life.
Whenever a creature is put into a graveyard from play, you gain 2 life.
Fallow Wurm 2{G} 3 Creature — Wurm 44 When Fallow Wurm comes into play, sacrifice it unless you discard a land card.
Flesh Reaver 1{B} 2 Creature — Horror 44 Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
Fog Elemental 2{U} 3 Creature — Elemental 44 Flying
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Hidden Horror 1{B}{B} 3 Creature — Horror 44 When Hidden Horror comes into play, sacrifice it unless you discard a creature card.
Hunted Horror {B}{B} 2 Creature — Horror 77 Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent’s control.
Hunted Phantasm 1{U}{U} 3 Creature — Spirit 46 Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent’s control.
Imaginary Pet 1{U} 2 Creature — Illusion 44 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner’s hand.
Indentured Djinn 1{U}{U} 3 Creature — Djinn 44 Flying
When Indentured Djinn comes into play, each other player may draw up to three cards.
Lava Zombie 1{B}{R} 3 Creature — Zombie 43 When Lava Zombie comes into play, return a black or red creature you control to its owner’s hand.
2: Lava Zombie gets +1/+0 until end of turn.
Loxodon Peacekeeper 1{W} 2 Creature — Elephant Soldier 44 At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Megatherium 2{G} 3 Creature — Beast 44 Trample
When Megatherium comes into play, sacrifice it unless you pay 1 for each card in your hand.
Mercenary Knight 2{B} 3 Creature — Mercenary Knight 44 When Mercenary Knight comes into play, sacrifice it unless you discard a creature card.
Mijae Djinn {R}{R}{R} 3 Creature — Djinn 63 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
Mycosynth Golem 11 2 Artifact Creature — Golem 45 Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Artifact creature spells you play have affinity for artifacts. (They cost 1 less to play for each artifact you control.)
Okk 1{R} 2 Creature — Goblin 44 Okk can’t attack unless a creature with greater power also attacks.
Okk can’t block unless a creature with greater power also blocks.
Phyrexian Dreadnought 1 1 Artifact Creature — Dreadnought 1212 Trample
If Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater instead. If you do, put Phyrexian Dreadnought into play. If you don’t, put it into its owner’s graveyard.
Phyrexian Negator 2{B} 3 Creature — Horror 55 Trample
Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.
Sea Drake 2{U} 3 Creature — Drake 43 Flying
When Sea Drake comes into play, return two target lands you control to your hand.
Skittering Horror 2{B} 3 Creature — Horror 43 When you play a creature spell, sacrifice Skittering Horror.
Stratadon 10 1 Artifact Creature 55 Stratadon costs 1 less to play for each basic land type among lands you control.
Trample
Tempting Wurm 1{G} 2 Creature — Wurm 55 When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.
Thundering Wurm 2{G} 3 Creature — Wurm 44 When Thundering Wurm comes into play, sacrifice it unless you discard a land card.
Veteran Brawlers 1{R} 2 Creature — Soldier 44 Veteran Brawlers can’t attack if defending player controls an untapped land.
Veteran Brawlers can’t block if you control an untapped land.
Viashino Outrider 2{R} 3 Creature — Viashino 43 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Next Group of cards: