| Name | Casting CostCMC | Type | Power | Toughness | Text Box |
| Barrow Ghoul
| 1{B}
2 | Creature — Zombie
| 4 | 4
| At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game.
|
| Cosmic Larva
| 1{R}{R}
3 | Creature — Beast
| 7 | 6
| Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
|
| Cradle Guard
| 1{G}{G}
3 | Creature — Treefolk
| 4 | 4
| Trample; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
|
| Crag Saurian
| {R}{R}{R}
3 | Creature — Lizard
| 4 | 4
| Whenever a source deals damage to Crag Saurian, that source’s controller gains control of Crag Saurian.
|
| Darksteel Colossus
| 11
2 | Artifact Creature
| 11 | 11
| Trample
Darksteel Colossus is indestructible. (“Destroy” effects and lethal damage don’t destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.
|
| Drinker of Sorrow
| 2{B}
3 | Creature — Horror
| 5 | 3
| Drinker of Sorrow can’t block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
|
| Dross Harvester
| 1{B}{B}
3 | Creature — Horror
| 4 | 4
| Protection from white
At the end of your turn, you lose 4 life.
Whenever a creature is put into a graveyard from play, you gain 2 life.
|
| Fallow Wurm
| 2{G}
3 | Creature — Wurm
| 4 | 4
| When Fallow Wurm comes into play, sacrifice it unless you discard a land card.
|
| Flesh Reaver
| 1{B}
2 | Creature — Horror
| 4 | 4
| Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
|
| Fog Elemental
| 2{U}
3 | Creature — Elemental
| 4 | 4
| Flying
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
|
| Hidden Horror
| 1{B}{B}
3 | Creature — Horror
| 4 | 4
| When Hidden Horror comes into play, sacrifice it unless you discard a creature card.
|
| Hunted Horror
| {B}{B}
2 | Creature — Horror
| 7 | 7
| Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent’s control.
|
| Hunted Phantasm
| 1{U}{U}
3 | Creature — Spirit
| 4 | 6
| Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent’s control.
|
| Imaginary Pet
| 1{U}
2 | Creature — Illusion
| 4 | 4
| At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner’s hand.
|
| Indentured Djinn
| 1{U}{U}
3 | Creature — Djinn
| 4 | 4
| Flying
When Indentured Djinn comes into play, each other player may draw up to three cards.
|
| Lava Zombie
| 1{B}{R}
3 | Creature — Zombie
| 4 | 3
| When Lava Zombie comes into play, return a black or red creature you control to its owner’s hand.
2: Lava Zombie gets +1/+0 until end of turn.
|
| Loxodon Peacekeeper
| 1{W}
2 | Creature — Elephant Soldier
| 4 | 4
| At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
|
| Megatherium
| 2{G}
3 | Creature — Beast
| 4 | 4
| Trample
When Megatherium comes into play, sacrifice it unless you pay 1 for each card in your hand.
|
| Mercenary Knight
| 2{B}
3 | Creature — Mercenary Knight
| 4 | 4
| When Mercenary Knight comes into play, sacrifice it unless you discard a creature card.
|
| Mijae Djinn
| {R}{R}{R}
3 | Creature — Djinn
| 6 | 3
| Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
|
| Mycosynth Golem
| 11
2 | Artifact Creature — Golem
| 4 | 5
| Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Artifact creature spells you play have affinity for artifacts. (They cost 1 less to play for each artifact you control.)
|
| Okk
| 1{R}
2 | Creature — Goblin
| 4 | 4
| Okk can’t attack unless a creature with greater power also attacks.
Okk can’t block unless a creature with greater power also blocks.
|
| Phyrexian Dreadnought
| 1
1 | Artifact Creature — Dreadnought
| 12 | 12
| Trample
If Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater instead. If you do, put Phyrexian Dreadnought into play. If you don’t, put it into its owner’s graveyard.
|
| Phyrexian Negator
| 2{B}
3 | Creature — Horror
| 5 | 5
| Trample
Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.
|
| Sea Drake
| 2{U}
3 | Creature — Drake
| 4 | 3
| Flying
When Sea Drake comes into play, return two target lands you control to your hand.
|
| Skittering Horror
| 2{B}
3 | Creature — Horror
| 4 | 3
| When you play a creature spell, sacrifice Skittering Horror.
|
| Stratadon
| 10
1 | Artifact Creature
| 5 | 5
| Stratadon costs 1 less to play for each basic land type among lands you control.
Trample
|
| Tempting Wurm
| 1{G}
2 | Creature — Wurm
| 5 | 5
| When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.
|
| Thundering Wurm
| 2{G}
3 | Creature — Wurm
| 4 | 4
| When Thundering Wurm comes into play, sacrifice it unless you discard a land card.
|
| Veteran Brawlers
| 1{R}
2 | Creature — Soldier
| 4 | 4
| Veteran Brawlers can’t attack if defending player controls an untapped land.
Veteran Brawlers can’t block if you control an untapped land.
|
| Viashino Outrider
| 2{R}
3 | Creature — Viashino
| 4 | 3
| Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
|
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