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Magic Comprehensive Rules

Mana Symbols:
Types: legendary dragon
NOT Types: dragonfly
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Database Updated: 5/20 2012 - Feedback: indraxblog@gmail.com
NameCasting CostCMCTypePowerToughnessText Box
Arcades Sabboth 2{G}{G}{W}{W}{U}{U} 8 Legendary Creature — Elder Dragon 77 Flying
Untapped nonattacking creatures you control get +0/+2.
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
Bladewing the Risen 3{B}{B}{R}{R} 7 Legendary Creature — Dragon 44 Flying
When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play.
{B}{R}: All Dragons get +1/+1 until end of turn.
Chromium 2{W}{W}{U}{U}{B}{B} 8 Legendary Creature — Elder Dragon 77 Flying
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Crosis, the Purger 3{U}{B}{R} 6 Legendary Creature — Dragon 66 Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay 2{B}. If you do, choose a color. That player reveals his or her hand and discards all cards of that color.
Darigaaz, the Igniter 3{B}{R}{G} 6 Legendary Creature — Dragon 66 Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2{R}. If you do, choose a color. That player reveals his or her hand and Darigaaz deals {X} damage to him or her, where {X} is the number of cards revealed of that color.
Dromar, the Banisher 3{W}{U}{B} 6 Legendary Creature — Dragon 66 Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2{U}. If you do, choose a color. Return all creatures of that color to their owners’ hands.
Jugan, the Rising Star 3{G}{G}{G} 6 Legendary Creature — Dragon Spirit 55 Flying
When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures.
Keiga, the Tide Star 5{U} 6 Legendary Creature — Dragon Spirit 55 Flying
When Keiga, the Tide Star is put into a graveyard from play, gain control of target creature.
Kokusho, the Evening Star 4{B}{B} 6 Legendary Creature — Dragon Spirit 55 Flying
When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.
Nicol Bolas 2{U}{U}{B}{B}{R}{R} 8 Legendary Creature — Elder Dragon 77 Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
Palladia-Mors 2{R}{R}{G}{G}{W}{W} 8 Legendary Creature — Elder Dragon 77 Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
Rith, the Awakener 3{R}{G}{W} 6 Legendary Creature — Dragon 66 Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay 2{G}. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.
Rorix Bladewing 3{R}{R}{R} 6 Legendary Creature — Dragon 65 Flying, haste
Ryusei, the Falling Star 5{R} 6 Legendary Creature — Dragon Spirit 55 Flying
When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying.
Treva, the Renewer 3{G}{W}{U} 6 Legendary Creature — Dragon 66 Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay 2{W}. If you do, choose a color. You gain 1 life for each permanent of that color.
Vaevictis Asmadi 2{B}{B}{R}{R}{G}{G} 8 Legendary Creature — Elder Dragon 77 Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.
{B}: Vaevictis Asmadi gets +1/+0 until end of turn.
{R}: Vaevictis Asmadi gets +1/+0 until end of turn.
{G}: Vaevictis Asmadi gets +1/+0 until end of turn.
Yosei, the Morning Star 4{W}{W} 6 Legendary Creature — Dragon Spirit 55 Flying
When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.
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